Entry requirements: C#/C++; Algorithms and Data Structures; Design Patterns
Language of the course: Russian
- Learn main problems and tasks of multiuser game applications; advantages and disadvantages of TCP and UDP;
- Create applications by means of client-server and peer approaches to data organization.
- Understand distributed state synchronization principles, network latency compensation.
- Learn network traffic analysis, debugging, profiling and optimization.
In this course, you will learn main technical approaches to distributed multiuser gaming experience. The Discipline covers multiplayer videogame architecture, methods of distributed game simulation, network delay compensation methods, efficient game data compaction.
Lectures and labs. Practical sections.
- 50% homework
- 50% practical sections
- compulsory attendance