Technologies of Animation and Creation of Graphic Content

Entry requirements: Basic knowledge of algorithms, familiarity with one or several scripting programming languages. The ability to use search engines to gain access to the necessary information. English at the level of reading technical literature.

Credits: 3

Semester: 2

Course: Core

Lecturer

Andrey Karsakov

Objectives

Students will learn the basic tools of polygon modeling and animation, to create complex polygonal models and animations, to create new tools based on MEL.
Students will acquire skills of polygonal modeling and animation, skills of automating the process of creating three-dimensional content.

Contents

Discipline deals with such issues as polygonal modeling and its basic tools, texturing, animation, automation, sculpting, materials and lighting models, direct and inverse kinematics.

Format

Lectures and laboratory works.

Assessment

Credit.