Entry requirements: It is necessary to know and be able to use effectively one or more programming languages for writing computer programs. Ability to use the search engines to access the necessary information. English at the level of reading with a dictionary.
Students will study the data sources on the current gaming trend, the decisions necessary to implement the management of the player's behavior, how to operate with data on methods of gaming and features of the player's motivation, to apply advanced software solutions when solving questions of managing the player's behavior.
Students will acquire skills of designing aspects of gaming, skills of designing computer games and gaming applications, taking into account the behavior of the player, ability to apply analytical and numerical methods in solving scientific, design and production problems in the development of computer games with the use of advanced software and hardware solutions.
The main topics of the discipline:
- Gamification of non-gaming processes
- Game speakers
- Model of player's behavior change
- Skinner's research
Lectures and training classes.